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Raid30
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Devlog
Raid30 v1.0 Released
September 15, 2022
by
Dralketh
Raid30 is now released and available for free download! Raid30 is an 8-directional "digital shooting" action game about climbing a 30-floor tower full of deadly enemies. Fight to the top!...
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Release date/time
September 13, 2022
by
Dralketh
This post is to confirm the final release for the game - Friday 16th September at 00:00 BST (GMT+1), midnight in the United Kingdom. Please be excited to download and play the game then...
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Shuffling maps
August 30, 2022
by
Dralketh
How are the maps in Raid30 randomly shuffled whilst still retaining a fun difficulty curve? The process is first to assign every map a difficulty level, either a number or enum. We have five difficult...
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Added gameplay video
August 04, 2022
by
Dralketh
1
I added a gameplay video to the page. Please note things are not necessarily final...
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Dynamic pathfinding
August 04, 2022
by
Dralketh
How can we make it easy for characters to navigate a world that can be edited on the fly? In Raid30, all pathfinding data is dynamically generated at the same time the map is loaded into gameplay. Thi...
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Building levels from scratch with the in-game editor
July 28, 2022
by
Dralketh
Today I will talk about how I use create levels for the game. There is an in-game editor which I can access when in the developer environment. The first screen allows me to select a map to edit, conta...
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Turning basic pixel art into satisfying visuals
July 21, 2022
by
Dralketh
Today's devlog will be on the rendering process - the steps applied to the pixel art to turn it into an appealing final image. This is how the game looks without any extra work done to the raw artwork...
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Easily creating lots of character animations
July 14, 2022
by
Dralketh
Today I'd like to go over the creation process for sprite animations for the game. We have a little over 300 animation frames for our characters due to them being able to face in 8 different direction...
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itch.io page created
July 13, 2022
by
Dralketh
Today marks the first public page for this project. In the coming weeks, I will be adding new update posts detailing aspects of development up to the release of the game...
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